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Infinifactory hidden achievement12/26/2023 ![]() Completing a specified quota of puzzles on a world lets the player advance to the next one, as well as advancing the story. The game is divided into 6 worlds with several puzzles per world. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their last audio log. Infinifactory is a puzzle game, structured as several sets of puzzles based on various tasks. But don't let the seemingly complex constructions in screenshots or videos fool you, everything is incredibly approachable and the game eases you into each new block or concept slowly so that you know a solution is always within your grasp. Infinifactory is one of those games that looks incredibly daunting from the outside. The difference between Infinifactory and most other games of its ilk is that all of the above outcomes are all fun instead of frustrating or expected, it is a game in which you earn your successes and own them along with the failures. Running your experiments in game can be both tense and hilarious, especially when you have poured one hour into one solution, adjusting each detail of a machine you have conjured from your imagination only to see it fail magnificently, sort of work but not or succeed finally after all of the hard work you have put in. Menus are minimal yet intuitive, the saves are automatic and fast, allowing you to retrace puzzles to try out new tactics before diving back into a new puzzle seamlessly without interruption and the small breaks in the gameplay for the story are short, sweet and amusing. The exemplary design values extend to the overall user experience as well. The gameplay is easy to understand, with each particular puzzle block working on a simplified physical logic, the game is played from the familiar and user friendly first person Minecraft creative mode style control scheme which people would be able to slip in comfortably without thought. It feels like a whole new form of high score hunting, one that takes serious brainpower to pull off but increases the sense of achievement when you can take a complicated solution and streamline it with either a few less blocks or even a completely different approach.Just about every aspect of Infinifactory has been thought out. Upon first playing there is a very good chance that the solution you come up with may be completely different (and laughably inferior) to that of what you may see on Youtube. It can often seem that there is only one way to solve a particular puzzle but the beauty of the creative aspect is stepping back from a completed solution and then seeing how others have solved the particular puzzle. These player made factories are constructed out of various blocks which each have their own physical function, ranging from the likes of conveyor belts, sensor controlled pushers and block combining lazer welders.While the final product is always predetermined, the course in which you take to create the factory is entirely up to you and this is where Infinifactory truly thrives. Instead of simply building the items from a blueprint, players are tasked with creating factory like machines that build a predetermined object, which can range from satellites to war machines and even apartment buildings. It can be a bit of a grind, but you won't need to worry about it until you're finished with the main story.Taking place in a comically oppressive series of locales that fit a loose but fun storyline as the player character is suddenly abducted by aliens and forced to build machines and items for their various operations. You'll actually need to take down 30 of them to even face him, so his trophy goes hand-in-hand with this one. These enemies are endgame foes that will spawn as you're working your way towards the hidden boss Mira. You'll also need to be around level 60 to even smash certain boulders, which can take some time.Īs for "A Dark Omen" and its variants, the very first villainous party you'll face will be story related. Just make sure to keep an eye out for mineral deposits on your map. It can be a bit of a pain in the butt, but players have found reliable ways to break boulders in the game. The "Demolition Artist" achievement we actually have a guide for. You won't need any help figuring out how to obtain those, other than possibly a guide for the boss fights. It's impossible to miss them unless you stop playing Kakarot. As you can tell from looking at the list, the first five hidden achievements/trophies are story related.
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